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Tales from the Red Dragon Inn

Created by SlugFest Games

If you missed the Kickstarter campaign, we've got you covered! You can still get this 1-4 player cooperative dungeon crawl board game starring characters from The Red Dragon Inn!

Latest Updates from Our Project:

Pledge Manager Closing April 5
about 1 year ago – Tue, Mar 07, 2023 at 09:37:20 AM

Hi, everyone. Mass production of Tales is continuing nicely, and we're very excited! To make sure that all the i's are dotted and the t's are crossed when the product arrives, we're announcing today that we will be locking orders on BackerKit on April 5, and we will be charging credit cards on April 7.

So, to answer a few of the likely questions that will come up:

What if my credit card gets declined? No worries, we can see all declined card information when we go to BackerKit. We will try charging them again after a bit of time passes, or you can enter a new card. (BackerKit makes this kind of thing really easy!) If you have trouble with this process, just contact [email protected].

What if I'm moving soon? Again, no problem! Locking orders will be done on April 5, but locking addresses will happen later, as we get closer to ship time. Once orders are locked, you won't be able to change the contents of your order, but you WILL be able to change your address. (If you happen to be switching countries in your move, please contact us at [email protected].)

Does this mean you're shipping the games out in April? Sorry, no. We have no reason to think that we will miss our announced June deadline, but we also have no reason to think that we'll be significantly early. We'll let you know if that changes.

If you have any other questions, go ahead and ask here or via [email protected]. Thanks!

Manufacturing is a GO! Also, RDI 9!
about 1 year ago – Thu, Feb 23, 2023 at 03:00:13 PM

In our last update we talked about ordering a full prototype of Tales from our manufacturer. Earlier this week we received that prototype and analyzed the heck out of it. Overall, we are very happy with it! Here's a sneak peek!

The box is beautiful and hefty!
Here's what you first see when opening the box!
The big ol' maps folder keeps everything together!
Who's ready to beat up some bad guys?
Here's "scenario 2-and-a-half", some KS bonus content based on the spoiler-free demo kit we're making for game stores!
And everything (including all the bonus KS content) fits nicely back in the box when you're done!

After looking through everything, we've sent a few minor edits to the manufacturer, and with that, mass production is a go!

So now... we wait. We'll keep you posted on manufacturing progress, but we think things are in good shape. In the meantime, earlier today we launched another Kickstarter campaign, this time for the latest expansion in the Red Dragon Inn series!

This new standalone expansion takes you to the Undercity below Greyport to meet four new characters in a cozy tavern of their own! There are multiple pledge levels for you to support and stretch goals to make the game even better.

And if you'd like to see RDI 9 in action, then join us on Twitch today at 7 PM Eastern, 4 PM Pacific.

Check out the new campaign, and thanks for your support!

Progress Report - February 2023
about 1 year ago – Tue, Feb 14, 2023 at 07:10:21 AM

Greetings Slugfans!

With manufacturing officially underway, we at SlugFest Games are in the same position as you, waiting to see how things turn out! Fortunately, according to our manufacturer, we shouldn’t have to wait too long before we get our hands on the production prototype of the game. If you recall from our update last November, we received a Chapter 1 prototype to get a feel for the physical components and walkthrough of the game with some blind playtests. Then in January we received the white-box prototype to preview and tweak the packaging of the game.

What’s coming up next is the final prototype. It will be a complete, “off-the-shelf” version of the game with all its bells and whistles, and will also be our final opportunity to make changes or corrections. With any luck, everything will feel and look great and we can hit the big green button that starts up the printing presses (and injection molders [and huge razor blade punch out clickers]).

We look forward to sharing the news about this final prototype with you all soon!

Progress Report - January 2023
about 1 year ago – Sat, Jan 07, 2023 at 12:33:59 AM

Greetings Slugfans!

We are excited to share a big milestone for Tales that arrived this week. Before we dive into the pictures and details about that, though, here’s a brief run down of the game's current status:

  • 24 of the 25 scenarios have transferred from dull word docs to the designed, final rule books, including the scenario instructions as well as the game content overlaid on the map art. We are proofreading these alongside completing the final scenario.
  • All of the game’s cards - tracking, reminder, ability, items, player mats, etc - are complete and being proofread by SFG staff.
  • All plastics have been reviewed and approved, so all the dice and minis are ready for manufacture.
  • Punch-out sheets are getting final spacing tweaks and we are working closely with the manufacturer to make sure the tolerances are on spec.
  • We have received the white box prototype, the next step in testing out the materials and components of the game, and what this update is about.

What this all means is that we are very close to transitioning entirely to manufacturing, and a big signifier of that is receiving yet more mock-ups from the printer. Let’s dive into the photos of the prototype!

The white-box prototype is a test run of the materials and packaging that will be used for the game. Basically we get to check out things like the “snap” of the playing cards, the thickness of the cardboard, durability of the paper, and how the packing of the box will go.

Above you’ll see two boxes that will come within the box. The larger box holds the minis, game dice, tracker cards (small deck), starter cards (normal size deck under the standee stands), player mats (underneath both decks), initiative draw bag and standee stands.

The second, very thick box you see cut-off on the right is the Vault. The Vault is an ordered deck of cards that contains all of the ability and item cards you’ll unlock over the course of the game.

We intend to package the 5 chapters of scenarios for the game in chapter packs. Each of these packs will contain the scenario book and punch out sheets you’ll need for that chapter (and in some cases future chapters). Our goal here is to keep the game setup as lightweight as possible, giving players time to get used to the game components and mechanics as they are introduced. This also has the side benefit of rewarding progress in the campaign with that wonderful feeling of periodically cracking open an expansion filled with new scenarios, toys and enemies to play with!

We were originally going to include the maps in the chapter packs, but couldn’t guarantee that there wouldn’t be some fold over or damage dealt to the maps during the packaging process. At the suggestion of our manufacturer, the map-folio was born! This folder will hold all the maps together, giving them much more rigidity in the packaging as well as wrap them all in a pocket of cardstock for added protection. Maps. Together. Strong.

The chapter packs and map folio together will all be able to flat pack on the bottom of the box, staying put during shipping, and out of the way until you need them.

We also started trying out different ways to package up the extra mini sets. On the top is the sample packaging for the Tales Extra Core Minis Pack.

The second is 1 of 2 minis sleeves that will be included in the Beer Goat and Mystery Minis Pack. The sleeve is designed to be slid to the side, revealing the minis one at a time to help prevent spoilers as you make progress throughout the campaign. We will print on the sleeve itself instructions for when you’ll need a particular mini from the pack.

And that wraps us up for the start of the year! We know that there has been some disappointment about the delay, but are excited to share the progress we have made so far. We hope you all had a great holiday season and wish you all a happy new year!

Progress Report - November 2022
over 1 year ago – Thu, Nov 17, 2022 at 07:14:54 PM

Hey Slugfans!

We’re diving into the winter season and still bashing monsters in dungeons! Progress on the game is still being made with multiple successful blind run throughs of Chapter 1 to stress test the rulebooks with newbies. These real life sessions have helped us to tweak the size and count of punchouts as well as clarify game concepts in ways that improve the rulebooks.

Production prototype components glorious on the map.

We are also on the way to wrapping up Chapter 3’s maps and components. That’s more than half the scenarios in the can!

We have also just launched a brand new lightweight game We have also just launched a brand new lightweight game. You’re stuck with your rideshare parked somewhere nearby, and the app is malfunctioning. Text messages are going crazy, and the driver is only responding with seemingly random emojis. It all leaves you asking yourself one simple question: Where’s My Ride?

Where’s My Ride? is our brand new cooperative game of deduction and miscommunication for 2-7 players, designed by David Kessler. You and your friends are divided into a party of Riders and a single Driver, trying to meet up for a ride-share. Riders will use a deck of quirky, autofilled text messages to try and communicate with the Driver and find out where they are parked. Unfortunately, the Driver can only react to the messages with emojis! Will you find your Driver before the app cancels the ride and gives everyone a dreaded 1-out-of-5 star rating!?!

The new game has just launched on Kickstarter with its own sweet backer-only content and a kickstarter-exclusive expansion: Meow’s My Ride?. The game is light and fast, and a great way to kick off or round out a game night with some puzzling lighthearted fun. We’ve even got a mod available for Tabletop Simulator on the Steam Workshop that you can play. So give the brief rules a skim and hop onto our Discord server to find a game!

We also have this handy how-to-play video that can catch you up to speed on the ins-and-outs of the game:

The campaign will run from now through December 8th. We will be on Twitch tonight for our Launch Day stream where you can watch the game, ask questions, and maybe even play along! We hope to see you there!